What it takes to become an Augmented Reality (AR) Engineering
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one’s ongoing perception of a real-world environment, whereas virtual reality completely replaces the user’s real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
SKILLS
Professional
AR developers need a mixture of advanced computer vision skills
- 3D modelling and desktop, Web or mobile programming
- A grasp of 3D modelling should include texturing, shading and rendering. Preferred programming languages can vary according to the platform but are usually C++ and C#
Personal
- Teamwork skills,
- Management and leadership skills,
- Problem-solving skills,
- Effective communication skills,
- Customer service skills
- Self-directed learning skills
HOW TO BECOME AN AUGMENTED REALITY ENGINEER:
By preparing a master AR development and 3D Technology. The training aims to train computer scientists to the profession of engineer or researcher in the field of augmented reality and 3D content management. One of the important features of this training is to deal simultaneously with the analysis, synthesis and animation of images or 3D objects, as these aspects are complementary and give rise to joint applications.
This Master is based on a common core where are provided all the essential knowledge for the understanding of images and geometry of 3D shapes. It is thus possible to combine research-oriented courses with specialized courses around graphic cards, video games, computer vision, embedded systems or medical imaging.
Which subjects´ knowledge is essential for a career?
Meshes and Algorithmic Geometry,3D Image Synthesis, Analysis, Image Processing and 3D Vision, Coding, Transmission, Compression of Images and Videos, Animation, Articulated Bodies and Physical Engines, Statistical and Frequency Models for the Image.
HOW TO GET EXPERIENCE:
Employers are looking for developers with two to three years of experience developing responsive applications, especially 3D and/or animation development, usually within Agile Scrum engineering teams. Some employers seek developers with design skills as well.
You’ll need moderate to advanced proficiency with at least one XR platform, such as Unity, or emerging products. You must also be highly skilled in C#, C++, Java or a similar language. Depending on the project, you may also need a background in motion capture, gesture recognition, networking, math and simulated physics. You’ll frequently see a bachelor’s degree in computer science, software engineering or equivalent as a preferred or required qualification for such positions.
– CAREER PROSPECT:
The Augmented & Virtual reality has a brightening future as this twin technology can help a lot of sectors making the functioning of these sectors a lot easier.
Education and knowledge, industrial, Health and Medicine, Navigation and task support, Marketing and social media etc literally every sector can be transformed using AR/ VR
Some of the jobs in AR are:
- Software Engineer
- 3-D Professional
- Augment Reality Developer
- 3-D game developer
- Unity Developer
- Technical Architect AR
- Consultant AR
- AR designer
– INQUIRY LEARNING SPACE
Learn to create your own engaging AR classroom experiences
*Any company mentioned in the text in no way supports this publication and we do not promote any specific tool, instead, we give examples of the most popular ones.
All Career Material created by the Project is published under Creative Commons license, Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0).